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However, this might affect the performance of many Destiny 2 builds that rely on stowing weapons a lot, or maybe even the playstyle of those who like to quickly swap to other weapons. With rocket launchers it's not uncommon to "fire and forget," meaning that players fire their rocket at the target and then swap to a different weapon, possibly taking care of other enemies. You lose Vorpal Weapon if you stow a gun before impact from A great example comes from the now nerfed "hot-swapping" technique where players would fire Anarchy and then swap to and between their slug shotguns to cancel reload animations, obtaining insane DPS numbers. This can be quite significant in some scenarios where the best DPS builds in Destiny 2 fire weapons by rotating them in and out of the active weapon slot. RELATED: Destiny 2 Player Completes Graviton Lance Catalyst in One BurstĪ Reddit user by the name of EveryPictureTells shared a post as a testament to their discovery, which is that rocket launchers with Vorpal Weapon lose out on the damage bonus from the perk if the weapon is stowed before the rocket impacts the target. As such, while the buff has become less powerful than before on weapons that made the most out of it, this Destiny 2 perk is still very valuable - if it works. Vorpal Weapon used to provide a 15% damage increase across the board to all weapons that rolled it, whereas now it's 10% for Heavy weapons and 20% for Primary weapons, with Special weapons keeping the old 15% buff. However, Bungie recently explained the reasoning and the numbers changed on Vorpal Weapon - a meta-dominating perk in all game modes - that went live with the 30th Anniversary Pack sandbox patch. Usually, information regarding the exact values and perks in Destiny 2 is rather hard to come by, and players often have to rely on third-party apps or websites that describe everything more accurately. Due to its FPS nature, it's not uncommon that Destiny 2 players test out different guns to compare their damage output, which is relevant both for calculating the TTK (time to kill) in PvP and the potential boss DPS in PvE for Dungeons and Raids.